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Captivating Crew
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0219
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4/3 Creature - Human Pirate
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: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |
Captivating Crew
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0159
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4/3 Creature - Human Pirate
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: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |
Captivating Crew
Ixalan
(R)
Collector #: 137
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4/3 Creature - Human Pirate
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:Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |
Captivating Crew (Prerelease Foil)
Promotional
(R)
Collector #: 137
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4/3 Creature - Human Pirate
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:Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |
Captivating Crew
Commander 2020
(R)
Collector #: 144
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4/3 Creature - Human Pirate
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: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |
Captivating Crew
Game Night
(R)
Collector #: 038
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4/3 Creature - Human Pirate
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: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |
Captivating Crew (Promo Pack)
Promo Pack
(R)
Collector #: 137
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4/3 Creature - Human Pirate
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: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. | |